Is The Gaming World Ready For VR?

Have you been in the middle of a game of video poker and thought to yourself; you know what would make this whole video poker thing so much better, if it was entirely based in mind bending virtual reality technology. If you have had this thought, then fret not, virtual reality is here, and set to invade the online casino industry in the near future.

In fact, we should see signs of this invasion starting already over the course of the year 2017, so buckle up and strap yourself in, it promises to be, if nothing else, a very interesting industry change to witness.

Yes, we joke about video poker having any real obvious benefit from being presented in virtual reality, but the truth is that VR really does have a lot to offer the gaming industry in general. And yes, we are referring to the action packed modern video games that will obviously bend some minds if set in a virtual reality world, but we’re also talking about the simpler games, such as online casino games.

An interesting question to ask now is as to whether the average person, and the average gamer, is really ready for the wave of oncoming VR technology. Or is VR destined to set up a tombstone right beside 3D television, and the infamous Google Glass?

The Average Gamer

Video games are more popular than they’ve ever been, and the same can be said for online casino games. There is hardly a modern household out there that does not, at the very least, have a game console, if not an expensive dedicated gaming PC.

The video game market has revenue of billions per year, and if you combine that with the online casino industry you’re talking about so many billions that the film industry is quaking in its boots. In other words; a technology such as VR has a pretty strong platform to base itself on.

But this doesn’t necessarily mean that there is much room for an expensive new technology, and don’t make us point to Google Glass again to make that point. Just because there are billions floating around, it doesn’t mean people are looking to strap a thing to their head and proudly declare they are the future. So just how much is the average gamer willing to spend on brand new technology? It probably depends on just how mind blowing the technology is.

The VR Experience

If you have not yet tried real, dedicated VR, you probably aren’t sure what all the fuss is about. VR is a pretty amazing experience, and, unfortunately, something a person has to experience themselves before they have a real opinion about it. The only problem is that when a technology is still so rare in the general public, not many buyers even have a means by which to try it out. In other words, until VR penetrates the market to a significant degree, most don’t even know why they would want to be spending large sums of money on a pair of goggles.

As VR becomes more widespread, however, there is sure to be a tipping point. More will experience VR, and more will want to own it, and so on, until the technology has become widespread. This process, however, could take a great deal of time, especially given how expensive VR is. But saying that the average gamer will want VR after trying it out is not an unrealistic prediction to make. Just how long it will take to reach that tipping point, however, is an area of much speculation.

Potential Failure

Google Glass failed for a number of reasons, but mainly because it didn’t do anything that a modern smart phone could not already do, without sitting on your face and making you look like a B-Grade 80s science fiction character. 3D televisions, on the other hand, did offer something very specific, but relied on enough people adopting the technology to make it viable.

It did not, however, offer something that was not already available at your local cinema, at a cost of what was a great deal less for what was essentially a novelty. The question is, therefore, not if the gaming industry is ready for VR, but if VR will make itself worthwhile enough for the average person to want.

VR is sitting in the same boat; hoping that enough will adopt the technology to make it a viable industry. As to whether people are going to be eager to adopt it, fast enough, is a question those who have invested millions in creating VR technology should be thinking about right about now. What VR does have to its advantage, however, is that it offers something not being offered anywhere else. And, furthermore, it is being aimed at a market that not only has a reputation for adopting new technology fairly quickly, but that has consistently been moving forward since the days of old Nintendo consoles. So VR has a great foundation to work on, if nothing else.